Repeat as many times as you have textures to load. Then hilite TX_START and load your new texture with Entry -> Load (raw data). To load the texture into an existing map, open the map, hilite the last entry, then make new markers with Entry -> New and name them TX_START and TX_END. Use a program like Paint Shop Pro to create the texture, either from scratch by using your imagination or from an existing source like photographs To create your own textures (for ZDOOM or GZDOOM):ġ. To be used in your own map, open the map with DOOMBUILDER and also point to the resource wad in the opening dialog. Open the wad file with XWE to see what the textures look like. Janitor pointed you to some texture resource files.
What type of file to load into wad using XWE?